Recuerdo del primer mensaje :The game’s linearity was just because depicting towns and so on like we did before was impossible to do on an “HD” console – it was too much work.
Nomura had hardly anything to do with it; he just did character design and commercials, not even the intro or movies.
The game was designed with DLC in mind but we don’t actually have any planned.
It was easy to port to the Xbox. Porting to the PS3 is harder. The PS3 has more processing power but you have to do it properly.
Jumping was manual at first and you could jump onto the titans.
You used to be able to avoid enemy attacks in the field using the analogue stick, but due to difficulty considerations it was canned.
The battle team came up with the transforming summons. The art team was dead against them.
“” – Toriyama.
una pequeña traducción aquí mas abajo:
- la linealidad del juego es porque hacer un juego como los anteriores seria demasiado trabajoso.
- nomura no tuvo que ver con este desproposito
- el juego fue desarrollado considerando DLC pero todavia no tienen nada planeaado(que tios mas ladrones)
- portear a 360 es mas facil que hacer lo contrario, ps3 tiene mas potencia pero tienes que hacerlo bien (el port).
- se podian esquivar enemigos con el stick pero se quito
- el equivo de batalla tuvo la idea de los summons transformers. el equipo de arte se oponia a eso.
fuente: SC y ff-xiii.net
jod.er espero que haya ciudades porque sino vaya un asco, al parecer si que va a ser muy lineal
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